SILO 7
A downloadable game for Windows
SILO 7 is an entry for the GMTK Game Jam 2026 (theme: COUNT DOWN).
Built with LOVE 2D. Boulder Dash rules with a nuclear silo skin.
You are a scavenger inside Silo 7, a decommissioned nuclear vault whose automated self-destruct sequence has been triggered. Retrieve enough fuel cells to unlock the escape hatch before the timer hits zero.
Do NOT stand under a boulder after digging.
Features
- Five hand-crafted sectors, progressive difficulty
- Real countdown pressure: tick, red pulse, screen shake under 5s
- Tech-silo aesthetic: bulkhead-tiled menu, cool-steel shaft interior, monitor-face "boulders" as a wink to the anti-AI theme of the jam ("the AI falls on you")
- Ambient silo drone soundtrack + nine bfxr-style SFX
- Splash / menu / briefing / pause / gameover polish
- Standalone Windows .exe (about 11 MB with runtime DLLs)
Controls
- Arrow keys - move / dig / push boulders horizontally
- R - retry current level
- ESC - pause / resume
- Enter - confirm menus and briefings
Levels
- ORIENTATION (8 cells, 90s, tutorial)
- REACTOR (8 of 9, 80s, boulder traps)
- VENTILATION (9 of 11, 75s, central barrier)
- QUARANTINE (10 of 12, 65s, double trap layer)
- CORE (12 of 14, 60s, all together)
Credits
- Code and design: Itamde
- Fuel cell sprites (4 colour variants): Warped Sci-Fi Icons & Props Pack by Luis Zuno (@ansimuz)
- Bulkhead wall backdrop (menu + briefings): Sideview Sci-Fi - Patreon Collection by Luis Zuno (@ansimuz)
- Boulder-as-monitorface sprites (4 variants, "the AI that falls on you"): Warped City by Luis Zuno (@ansimuz)
- Dirt (Tile_74) + wall (Tile_78) tiles: Cyberpunk Market Street by Free Game Assets / CraftPix
- Explosion sprite: Will's Pixel Explosions by Will Tice / unTied Games (@untiedgames)
- SFX: bfxr-generated sound effects
- Music: mysterion low ship humming ambient loop
- Font: Press Start 2P by codeman38
- Built with LOVE 2D
Note on assets
GMTK 2026 disallows generative-AI assets in both the game and the itch page. Every asset used here - code, level design, runtime sprites, background tiles, fonts, SFX, music, and cover image - is human-authored or hand-picked from third-party asset packs with the appropriate license.
No AI-generated content is used, in-game or on the itch page.
Download
Development log
- Devlog / Post-jam note6 hours ago





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